Mario Villalobos

Andrew Webster, The Verge:

The Longing feels like a troll. It’s a game that takes 400 real-world days to finish, and it moves at a pace that could only generously be described as glacial. The first word that ever appears on screen is “Wait!” Simple tasks, like walking up some stairs or opening a door, drag on forever. And yet, here I am, a month after I first started, and I can’t seem to stop playing.

I remember seeing this game during last month’s Indie World Showcase and thinking how much I wanted to play it. I thought the idea was clever, a game whose purpose is all about the player feeling the weight of time. I probably won’t play it because my backlog is ridiculous, but maybe one day…